Not afraid of 3A influence Sony recommends developers start small games

PSVR will be officially launched in less than 30 days, and Yoshida Shunping has made potential players dispel the fear of a lack of 3A games when PSVR is officially launched.

Sony had previously promised to have more than 50 PSVR games by the end of the year, including the well-known "Star Wars: Frontline", "Call of Duty: Infinite War", "Final Fantasy 15", and Rocksteady Studio's "Batman: Arkham series. But most of these famous games have been streamlined as "experiences" and one-off experiments, not complete games.

At this year's Tokyo Game Show, Sony Global Studios Chairman Yoshida Shuiping not only defended the decisions of these large publishers, but also praised them for accepting this emerging media so quickly.

不惧3A影响 索尼建议开发者从小游戏起步 AR游戏 第1张

In an interview with Digital Spy, Yoshida said: "If you have tried the VR experience of "Star Wars: Frontline", you will know that this is amazing, this is one of the best VR content on the (PSVR) platform. I was amazed because I thought that these large publishers would not embrace PSVR so soon, because the market has not yet formed, they don't have to worry, unless they really feel excited about developing VR works, such as the Ubisoft team."

For these developers, perhaps the right strategy is to make small experiences so that developers can experiment with VR technology and take advantage of the high-quality assets they have developed to bring fans and players into their game world. .

It is not reasonable for them to develop a complete game now, even next year, which is the same for me. We start on the basis of a zero user base.

Further reading: PSVR focuses on small games for between $10 and $60.

Yoshida Satoshi he has been encouraging Sony's own studio to develop smaller VR projects so that innovative content can be developed more quickly.

Developing VR experiences is super fun for developers. Just like a gold mine, no matter where we excavate, we can find gold! So we don't spend 3 years or so developing like the current game, I always encourage all our teams to try. Different thoughts, because we are very easy to get through VR technology, and we will soon get some exciting discoveries. It's important to find something exciting and quickly create a small experience, because we don't do it like this, others will do it like this. And once they have done this, then this is no longer a new discovery.

不惧3A影响 索尼建议开发者从小游戏起步 AR游戏 第2张

Some people think that VR is suitable for a smaller experience, but Yoshida has not agreed. He also cited the upcoming "Resident Evil 7" by Capcom, as an argument that large VR games are practical projects.

He said: "I was surprised and worried after knowing that Capcom plans to launch a complete game on PSVR. But when I visited their team and talked to Mr. Kato (Kato Hiroki), I I found out that they really wanted to develop a good VR game. The demo during E3 was just an early sample, and they have made a lot of progress since then, when you play a new demo on TGS (Tokyo Game Show) You will find the game more exciting and more comfortable. They use a lot of techniques to make the game more comfortable."

So I am very convinced that they can achieve the goal of developing a complete game that can support both traditional TV and PSVR.

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